Virtual Toy Factory: Fenlanhabo hotel business model - operating toy, toy factory, Harbour Hotel - toy industry

in Harbour

Today in Helsinki, there is a company with 80 million users of the "toy factory", but it exists on the Internet, called Harbour Hotel (HabboHotel)

  This is a multiplayer online virtual community, more than 30 countries around the world of teenage children (Teenagers) is to derive pleasure, at any time to find a playmate, always buy the "toys"

Helsinki, Finland, the Finnish city of Fort suburban local attractions, Castle's six museums, one is a toy museum. 100 years ago, antique dolls are in the window "over every family," seems to still include small toys fireplace warmth of the last century.

Can imagine, a very cold night in northern Europe, rely on the joy of childhood love of elders. Some toys, hand-consuming, perhaps only about ten. However, the family of the general public have toys, hand-made possible by the parents.

Today in Helsinki, there is a company with 80 million users of the "toy factory", but it exists on the Internet, called Harbour Hotel (HabboHotel). It is a multiplayer online virtual community, more than 30 countries around the world of teenage children (Teenagers) is to derive pleasure, any time to find a playmate, always buying "toy."

Mode 1999, the two young men in Finland out of the Internet to tinker with a "disco." Their friends can operate their own cartoon villain in the "ballroom" dancing, enjoy the original music. When the young man found with a friend in Australia can participate in their activities when, for fun into a business. Sulake was established

young company, and launched Harbour Hotel project. Five-star hotel in the virtual, each registered user can have a room, the user can use a variety of ways to get furniture and other items, and pets.

Have a popular type of furniture is easy, not even how to spend money, but if the owner should face, or show your interest, you need to spend money to buy a particular item, such as side wall TV, the TV wall and can show their uploaded video content.

In the Harbour, the children can direct their own roles to high dive, or and old and new friends snowball fights, but also can create groups, and even organized an army. Reality of play is as much as possible onto the net. If a quiet, good move, these children can also be pet Growing Flowers, participate in quiz, compared with the Responder to advance scientific.

Hubble operators also invited young people to a star like Hubble which to interact. In fact, this is a web page can play games, create a role is also very simple, Harbour which can be more interactive activities carried out, as long as can be expected.

According to statistics, 75% of the children into the Harbour every day, just to with friends or meet new people. 63% of active users every day into the Harbour, the average stay 32 minutes. Girls accounted for two percentage points more than boys. Reasons for the success of which

Haber, there is one for the user's understanding. Internet users can record most of the interaction, this statistical analysis to bring great convenience. For example, Hubble's operators know what naughty ghost who mostly, what the child more creative, how the distribution autistic children, what children like to help others. 1 houses an observation room like a. Hubble project is responsible for 30% of employees wandering the Internet, of course, this is mainly occurring in the community should not be there to prevent things, such as political, gambling and pornography.

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Virtual Toy Factory: Fenlanhabo hotel business model - operating toy, toy factory, Harbour Hotel - toy industry

This article was published on 2010/09/27